![]() ![]() This tasks you with finding the perfect rhythm to stay in sync with the pace of the game, and before you even know it, you might just feel like you are playing a rhythm game. Surprisingly, the game is intensely challenging, and the more you dive into it the more you fall into the “just one more try” mindset. The levels are organized by being little challenges that are stringed together and played in quick succession which makes it easy to just pick up and spend a little bit with – perfect for the Switch. Levels start out basic, but developer ThirtyThree did a really great job of progressively increasing the difficulty and throwing new challenges your way. Within minutes of mastering a concept, you’ll be introduced to a new gimmick you must conquer. Avoiding spikes will take up most of the challenge in the first few minutes, but by the end of your journey you’ll be traveling through warp holes, dodging and blasting down enemy fire, and rummaging through homing lasers. It all adds up in the end to create insanely intense levels. Fortunately, dying only sends you back to the start of that short second level lasting around 15 seconds, and alternatively you can hit a button to send you right back to the start if you feel your run isn’t too hot. ![]() One thing to keep in mind is that when you collect the previously-mentioned atomiks, the developers made sure that you’ll be forced to take the riskiest and most difficult path. So head into this expecting to try, try, try again. Simply making it through a level is a prize. Visually, the game holds a really solid and distinct arcade cabinet look, with crisp pixel art electrifying the action on screen. Every explosion and moment is so well displayed thanks to the art style, so whether you’re playing or watching, you just can’t look away. The soundtrack didn’t capture my attention as much, but for sure helps compliment the overall aesthetic. Going from docked to portable mode doesn’t affect the style either, and the visuals remain outstanding either way. Out of all the great things going on in ATOMIK: RunGunJumpGun, I can’t help but ignore just one downer. ![]()
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